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Server Meshing
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#include <MessageDispatcher.hpp>
Public Member Functions | |
| template<typename T> | |
| void | RegisterHandler (std::function< void(const T &, const std::optional< DispatchContext > &)> aHandler) |
| void | Dispatch (const AnyNetworkPayload &aPayload, const std::optional< DispatchContext > aContext) |
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inline |
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inline |