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Server Meshing
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#include <ReplicationManager.h>
Public Member Functions | |
| void | Update (float aDeltaTime) |
| void | Init (const ConnectConfig &aConfig, INetworkTransfer *aINet) |
| void | Shutdown () |
| bool | IsRunning () |
| void | AutoStart (ConnectConfig &aConfig, INetworkTransfer *aINet) |
| bool | ServerConnection (INetworkTransfer::IncomingPacket in) |
| bool | ClientConnection (INetworkTransfer::IncomingPacket in) |
| bool | ClientToServerMovementMessage (INetworkTransfer::IncomingPacket in) |
| bool | ServerToClientMovementMessage (IncomingHandleT< INetworkTransfer > handle, INetworkTransfer::IncomingPacket in) |
| void ReplicationManager::AutoStart | ( | ConnectConfig & | aConfig, |
| INetworkTransfer * | aINet ) |
| bool ReplicationManager::ClientConnection | ( | INetworkTransfer::IncomingPacket | in | ) |
| bool ReplicationManager::ClientToServerMovementMessage | ( | INetworkTransfer::IncomingPacket | in | ) |
| void ReplicationManager::Init | ( | const ConnectConfig & | aConfig, |
| INetworkTransfer * | aINet ) |
| bool ReplicationManager::IsRunning | ( | ) |
| bool ReplicationManager::ServerConnection | ( | INetworkTransfer::IncomingPacket | in | ) |
| bool ReplicationManager::ServerToClientMovementMessage | ( | IncomingHandleT< INetworkTransfer > | handle, |
| INetworkTransfer::IncomingPacket | in ) |
| void ReplicationManager::Shutdown | ( | ) |
| void ReplicationManager::Update | ( | float | aDeltaTime | ) |
TODO Add transfer with correct data TODO make transfer TODO send update few frames and every frame when commiting transfer