Server Meshing
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ReplicationManager Class Reference

#include <ReplicationManager.h>

Collaboration diagram for ReplicationManager:

Public Member Functions

void Update (float aDeltaTime)
void Init (const ConnectConfig &aConfig, INetworkTransfer *aINet)
void Shutdown ()
bool IsRunning ()
void AutoStart (ConnectConfig &aConfig, INetworkTransfer *aINet)
bool ServerConnection (INetworkTransfer::IncomingPacket in)
bool ClientConnection (INetworkTransfer::IncomingPacket in)
bool ClientToServerMovementMessage (INetworkTransfer::IncomingPacket in)
bool ServerToClientMovementMessage (IncomingHandleT< INetworkTransfer > handle, INetworkTransfer::IncomingPacket in)

Member Function Documentation

◆ AutoStart()

void ReplicationManager::AutoStart ( ConnectConfig & aConfig,
INetworkTransfer * aINet )

◆ ClientConnection()

bool ReplicationManager::ClientConnection ( INetworkTransfer::IncomingPacket in)
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◆ ClientToServerMovementMessage()

bool ReplicationManager::ClientToServerMovementMessage ( INetworkTransfer::IncomingPacket in)
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◆ Init()

void ReplicationManager::Init ( const ConnectConfig & aConfig,
INetworkTransfer * aINet )

◆ IsRunning()

bool ReplicationManager::IsRunning ( )

◆ ServerConnection()

bool ReplicationManager::ServerConnection ( INetworkTransfer::IncomingPacket in)
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◆ ServerToClientMovementMessage()

bool ReplicationManager::ServerToClientMovementMessage ( IncomingHandleT< INetworkTransfer > handle,
INetworkTransfer::IncomingPacket in )
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◆ Shutdown()

void ReplicationManager::Shutdown ( )
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◆ Update()

void ReplicationManager::Update ( float aDeltaTime)

TODO Add transfer with correct data TODO make transfer TODO send update few frames and every frame when commiting transfer