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Server Meshing
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This is the complete list of members for ServerGameWorld, including all inherited members.
| AddWorldBox(BoundingBoxObject aBoundingBox) | DebugBase | |
| AutoConnect(const ConnectConfig &aConfig) | ServerGameWorld | |
| CheckIfEntityShouldTransfer(TransferBorder &outBorderDirection, Tga::Vector3f aPosition) | ServerGameWorld | |
| HandleEntityMovement(const MovePayload &aMovePayload, const DispatchContext &aDispatchCTX) | ServerGameWorld | |
| ImguiInterface() override | ServerGameWorld | virtual |
| Init(const ConnectConfig &aConfig) override | ServerGameWorld | virtual |
| myBoundingBoxObject | DebugBase | protected |
| myLines | DebugBase | protected |
| PrepareStateTransfer(TransferBorder border, const ReplicationState *aState) | ServerGameWorld | |
| Render() override | ServerGameWorld | virtual |
| ServerGameWorld() | ServerGameWorld | |
| SetNetwork(INetworkTransfer *aNetwork) override | ServerGameWorld | virtual |
| Update(float aTimeDelta) override | ServerGameWorld | virtual |
| ~DebugBase() | DebugBase | inlinevirtual |
| ~ServerGameWorld() override | ServerGameWorld |