Server Meshing
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ServerGameWorld Member List

This is the complete list of members for ServerGameWorld, including all inherited members.

AddWorldBox(BoundingBoxObject aBoundingBox)DebugBase
AutoConnect(const ConnectConfig &aConfig)ServerGameWorld
CheckIfEntityShouldTransfer(TransferBorder &outBorderDirection, Tga::Vector3f aPosition)ServerGameWorld
HandleEntityMovement(const MovePayload &aMovePayload, const DispatchContext &aDispatchCTX)ServerGameWorld
ImguiInterface() overrideServerGameWorldvirtual
Init(const ConnectConfig &aConfig) overrideServerGameWorldvirtual
myBoundingBoxObjectDebugBaseprotected
myLinesDebugBaseprotected
PrepareStateTransfer(TransferBorder border, const ReplicationState *aState)ServerGameWorld
Render() overrideServerGameWorldvirtual
ServerGameWorld()ServerGameWorld
SetNetwork(INetworkTransfer *aNetwork) overrideServerGameWorldvirtual
Update(float aTimeDelta) overrideServerGameWorldvirtual
~DebugBase()DebugBaseinlinevirtual
~ServerGameWorld() overrideServerGameWorld