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Server Meshing
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#include <DebugBase.h>
Classes | |
| struct | BoundingBoxObject |
Public Member Functions | |
| virtual | ~DebugBase () |
| virtual void | Init (const ConnectConfig &aConfig) |
| virtual void | Update (float aDeltaTime) |
| virtual void | Render () |
| virtual void | ImguiInterface () |
| virtual void | SetNetwork (INetworkTransfer *aNetwork)=0 |
| void | AddWorldBox (BoundingBoxObject aBoundingBox) |
Protected Attributes | |
| BoundingBoxObject | myBoundingBoxObject |
| std::vector< Tga::LinePrimitive > | myLines |
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inlinevirtual |
| void DebugBase::AddWorldBox | ( | BoundingBoxObject | aBoundingBox | ) |
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inlinevirtual |
Reimplemented in GameWorld, and ServerGameWorld.
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virtual |
Reimplemented in GameWorld, and ServerGameWorld.
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virtual |
Reimplemented in GameWorld, and ServerGameWorld.
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pure virtual |
Implemented in GameWorld, and ServerGameWorld.
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virtual |
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protected |
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protected |