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Server Meshing
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#include <TransferStructs.hpp>
Public Attributes | |
| uint32_t | EntityID = 0 |
| uint32_t | Epoch = 0 |
| uint16_t | ServerIdFrom = 0 |
| uint16_t | ServerIdTo = 0 |
| uint32_t | TransferID = 0 |
| TransferPhase | Phase = TransferPhase::Preparing |
| uint32_t | LastSendTime = 0 |
| uint8_t | RetryCount = 0 |
| uint32_t HandoffToken::EntityID = 0 |
| uint32_t HandoffToken::Epoch = 0 |
| uint32_t HandoffToken::LastSendTime = 0 |
| TransferPhase HandoffToken::Phase = TransferPhase::Preparing |
| uint8_t HandoffToken::RetryCount = 0 |
| uint16_t HandoffToken::ServerIdFrom = 0 |
| uint16_t HandoffToken::ServerIdTo = 0 |
| uint32_t HandoffToken::TransferID = 0 |