Server Meshing
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InterpolationBuffer Struct Reference

#include <ReplicationStructs.hpp>

Collaboration diagram for InterpolationBuffer:

Public Member Functions

void Push (InterpolationSample aSample)
bool Sample (uint32_t aCurrentTime, InterpolationSample &aSampleA, InterpolationSample &aSampleB, float &outAlpha) const
void Clear ()
void SetServerClientOffset (uint32_t clientRecvTime, uint32_t serverTime)

Member Function Documentation

◆ Clear()

void InterpolationBuffer::Clear ( )
inline

◆ Push()

void InterpolationBuffer::Push ( InterpolationSample aSample)
inline

◆ Sample()

bool InterpolationBuffer::Sample ( uint32_t aCurrentTime,
InterpolationSample & aSampleA,
InterpolationSample & aSampleB,
float & outAlpha ) const
inline

◆ SetServerClientOffset()

void InterpolationBuffer::SetServerClientOffset ( uint32_t clientRecvTime,
uint32_t serverTime )
inline