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Server Meshing
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#include <PayloadStructs.hpp>
Public Member Functions | |
| bool | Serilize (ByteWriter &aWriter) const |
| bool | Deserilize (ByteReader &aReader) |
Public Attributes | |
| uint32_t | Id |
| Tga::Vector3f | Position |
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inline |
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inline |
| uint32_t PlayerStatePayload::Id |
| Tga::Vector3f PlayerStatePayload::Position |