Server Meshing
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PlayerStatePayload Struct Reference

#include <PayloadStructs.hpp>

Collaboration diagram for PlayerStatePayload:

Public Member Functions

bool Serilize (ByteWriter &aWriter) const
bool Deserilize (ByteReader &aReader)

Public Attributes

uint32_t Id
Tga::Vector3f Position

Member Function Documentation

◆ Deserilize()

bool PlayerStatePayload::Deserilize ( ByteReader & aReader)
inline
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◆ Serilize()

bool PlayerStatePayload::Serilize ( ByteWriter & aWriter) const
inline
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Member Data Documentation

◆ Id

uint32_t PlayerStatePayload::Id

◆ Position

Tga::Vector3f PlayerStatePayload::Position