|
Server Meshing
|
#include "stdafx.h"#include "GameWorld.h"#include <windows.h>#include <iphlpapi.h>#include "Data/ReplicationStructs.hpp"#include "Data/PayloadStructs.hpp"#include "Network/NetworkSystem.h"#include "tge/input/InputManager.h"Functions | |
| void | Go (void) |
| int | main (const int argc, const char *argv[]) |
| LRESULT | WinProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
Variables | |
| Tga::InputManager * | GlobalInput |
| void Go | ( | void | ) |
| int main | ( | const int | argc, |
| const char * | argv[] ) |
| LRESULT WinProc | ( | HWND | hWnd, |
| UINT | message, | ||
| WPARAM | wParam, | ||
| LPARAM | lParam ) |
| Tga::InputManager* GlobalInput |