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Server Meshing
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#include "pch.h"#include <string>#include <variant>#include "tge/math/color.h"#include "NetSerilizer/NetSerilizeTGA.hpp"Classes | |
| struct | ConnectConfig |
| struct | AABB |
| struct | ConnectPayload |
| struct | AcceptPayload |
| struct | MovePayload |
| struct | PlayerStatePayload |
| struct | MultiCastInitPayload |
| struct | PositionAndTimestamp |
| struct | SyncRequestPayload |
| struct | InitWorldBoundsPayload |
| struct | ReplicationState |
Typedefs | |
| using | RF_Flags = uint8_t |
Enumerations | |
| enum class | NetworkState { Disconnected , Failed , Connecting , Connected } |
| enum class | NetworkMode { None , Client , Server , EntityStream } |
| enum | ReplicationFlags : uint8_t { RF_None = 0 , RF_Authoritive = 1 << 0 , RF_Temporary = 1 << 1 } |
| using RF_Flags = uint8_t |
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strong |
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strong |
| enum ReplicationFlags : uint8_t |