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Server Meshing
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#include <GameWorld.h>
Public Member Functions | |
| GameWorld () | |
| ~GameWorld () override | |
| void | SetInputManager (Tga::InputManager *aInput) |
| void | Intput (float aTimeDelta) |
| void | SetNetwork (INetworkTransfer *aNetworkBuss) override |
| void | Init (const ConnectConfig &aConfig) override |
| void | Update (float aDeltaTime) override |
| void | Render () override |
| void | ImguiInterface () override |
| void | HandleReplicationState (const ReplicationState &aState, const DispatchContext &aDispatchCTX) |
| Public Member Functions inherited from DebugBase | |
| virtual | ~DebugBase () |
| void | AddWorldBox (BoundingBoxObject aBoundingBox) |
Additional Inherited Members | |
| Protected Attributes inherited from DebugBase | |
| BoundingBoxObject | myBoundingBoxObject |
| std::vector< Tga::LinePrimitive > | myLines |
| GameWorld::GameWorld | ( | ) |
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override |
| void GameWorld::HandleReplicationState | ( | const ReplicationState & | aState, |
| const DispatchContext & | aDispatchCTX ) |
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overridevirtual |
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overridevirtual |
| void GameWorld::Intput | ( | float | aTimeDelta | ) |
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overridevirtual |
| void GameWorld::SetInputManager | ( | Tga::InputManager * | aInput | ) |
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overridevirtual |
Implements DebugBase.
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overridevirtual |