Server Meshing
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GameWorld Class Reference

#include <GameWorld.h>

Inheritance diagram for GameWorld:
Collaboration diagram for GameWorld:

Public Member Functions

 GameWorld ()
 ~GameWorld () override
void SetInputManager (Tga::InputManager *aInput)
void Intput (float aTimeDelta)
void SetNetwork (INetworkTransfer *aNetworkBuss) override
void Init (const ConnectConfig &aConfig) override
void Update (float aDeltaTime) override
void Render () override
void ImguiInterface () override
void HandleReplicationState (const ReplicationState &aState, const DispatchContext &aDispatchCTX)
Public Member Functions inherited from DebugBase
virtual ~DebugBase ()
void AddWorldBox (BoundingBoxObject aBoundingBox)

Additional Inherited Members

Protected Attributes inherited from DebugBase
BoundingBoxObject myBoundingBoxObject
std::vector< Tga::LinePrimitive > myLines

Constructor & Destructor Documentation

◆ GameWorld()

GameWorld::GameWorld ( )

◆ ~GameWorld()

GameWorld::~GameWorld ( )
override

Member Function Documentation

◆ HandleReplicationState()

void GameWorld::HandleReplicationState ( const ReplicationState & aState,
const DispatchContext & aDispatchCTX )
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◆ ImguiInterface()

void GameWorld::ImguiInterface ( )
overridevirtual

Reimplemented from DebugBase.

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◆ Init()

void GameWorld::Init ( const ConnectConfig & aConfig)
overridevirtual

Reimplemented from DebugBase.

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◆ Intput()

void GameWorld::Intput ( float aTimeDelta)
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◆ Render()

void GameWorld::Render ( )
overridevirtual

Reimplemented from DebugBase.

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◆ SetInputManager()

void GameWorld::SetInputManager ( Tga::InputManager * aInput)

◆ SetNetwork()

void GameWorld::SetNetwork ( INetworkTransfer * aNetworkBuss)
overridevirtual

Implements DebugBase.

◆ Update()

void GameWorld::Update ( float aDeltaTime)
overridevirtual

Reimplemented from DebugBase.

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