Server Meshing
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GameWorld Member List

This is the complete list of members for GameWorld, including all inherited members.

AddWorldBox(BoundingBoxObject aBoundingBox)DebugBase
GameWorld()GameWorld
HandleReplicationState(const ReplicationState &aState, const DispatchContext &aDispatchCTX)GameWorld
ImguiInterface() overrideGameWorldvirtual
Init(const ConnectConfig &aConfig) overrideGameWorldvirtual
Intput(float aTimeDelta)GameWorld
myBoundingBoxObjectDebugBaseprotected
myLinesDebugBaseprotected
Render() overrideGameWorldvirtual
SetInputManager(Tga::InputManager *aInput)GameWorld
SetNetwork(INetworkTransfer *aNetworkBuss) overrideGameWorldvirtual
Update(float aDeltaTime) overrideGameWorldvirtual
~DebugBase()DebugBaseinlinevirtual
~GameWorld() overrideGameWorld