Server Meshing
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Here is a list of all functions with links to the classes they belong to:
- c -
CheckIfEntityShouldTransfer() :
ServerGameWorld
Clear() :
InterpolationBuffer
ClearOwner() :
UiStateStore
ClientConnection() :
ReplicationManager
ClientToServerMovementMessage() :
ReplicationManager
ConnectToHub() :
INetworkTransfer
,
NetworkSystem
CreatePayloadPackage() :
NetworkSystem
CreateSendSocket() :
NetworkSystem
CreateSocket() :
NetworkSystem
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1.16.1