Here is a list of all functions with links to the classes they belong to:
- r -
- Read() : ByteReader, NetSerializer< T >, NetSerilizer< T >, NetSerilizer< float >, NetSerilizer< int32_t >, NetSerilizer< Tga::Color >, NetSerilizer< Tga::Transform >, NetSerilizer< Tga::Vector2f >, NetSerilizer< Tga::Vector3f >, NetSerilizer< Tga::Vector4f >, NetSerilizer< uint16_t >, NetSerilizer< uint32_t >, NetSerilizer< uint8_t >
- ReadBytes() : ByteReader
- ReadF32() : ByteReader
- ReadNext() : MultiPartReader
- ReadString() : ByteReader
- ReadU16() : ByteReader
- ReadU32() : ByteReader
- ReadU8() : ByteReader
- Receive() : INetworkTransfer, NetworkSystem
- RecieveFromSocket() : NetworkSystem
- Register() : PayloadRegistry
- RegisterEntity() : ServerCoordinator
- RegisterForMulticastGroup() : INetworkTransfer, NetworkSystem
- RegisterHandler() : MessageDispatcher
- RegisterLogMessage() : NetworkSystem
- Render() : DebugBase, GameWorld, ServerGameWorld
- ResolveServerEndPoint() : ServerRouter
- ResolveServerIdFromPosition() : ServerOwnershipResolver
- ResolveServerTransferRequest() : ServerOwnershipResolver