Since this was my first full game project outside of just playing around with engines in my free time, I tried to work with MVP in mind.

At the start of the project I mainly focused on player movement so the level designers could start building and testing ideas as early as possible. After that I moved on to setting up basic placeholder collisions so there was testable gameplay.

Later in the project I went back and improved the collision setup, replacing many mesh colliders with simpler colliders that better matched the models and were more efficient.

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