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Here is a list of all functions with links to the classes they belong to:
- s -
- Sample() : InterpolationBuffer
- Send() : INetworkTransfer, NetworkSystem
- SendToSocket() : NetworkSystem
- Serialize() : InitWorldBoundsPayload
- Serilize() : AcceptPayload, ConnectPayload, InitWorldBoundsPayload, MovePayload, MultiCastInitPayload, PlayerStatePayload, PositionAndTimestamp, ReplicationState, SyncRequestPayload, TransferDecision, TransferHandoff, TransferRequest
- ServerConnection() : ReplicationManager
- ServerGameWorld() : ServerGameWorld
- ServerToClientMovementMessage() : ReplicationManager
- SetInputManager() : GameWorld
- SetNetwork() : DebugBase, GameWorld, ServerGameWorld
- SetPeerAuthenticated() : INetworkTransfer, NetworkSystem
- SetServerClientOffset() : InterpolationBuffer
- ShouldTranferOwnership() : ServerCoordinator
- Shutdown() : INetworkTransfer, NetworkSystem, ReplicationManager
- Skip() : IncomingHandleT< NetT >
- StartListen() : INetworkTransfer, NetworkSystem