Here is a list of all class members with links to the classes they belong to:
- s -
- Sample() : InterpolationBuffer
- Scale : ConnectPayload, ReplicationState
- Send() : INetworkTransfer, NetworkSystem
- SendToSocket() : NetworkSystem
- Serialize() : InitWorldBoundsPayload
- Serilize() : AcceptPayload, ConnectPayload, InitWorldBoundsPayload, MovePayload, MultiCastInitPayload, PlayerStatePayload, PositionAndTimestamp, ReplicationState, SyncRequestPayload, TransferDecision, TransferHandoff, TransferRequest
- ServerConnection() : ReplicationManager
- ServerDirection : ServerOwnershipResolver
- ServerGameWorld() : ServerGameWorld
- ServerIdFrom : HandoffToken, TransferDecision, TransferHandoff, TransferRequest
- ServerIdTo : HandoffToken, TransferDecision, TransferHandoff
- ServerPeerId : ServerCoordinator
- ServerTime : PositionAndTimestamp
- ServerToClientMovementMessage() : ReplicationManager
- SetInputManager() : GameWorld
- SetNetwork() : DebugBase, GameWorld, ServerGameWorld
- SetPeerAuthenticated() : INetworkTransfer, NetworkSystem
- SetServerClientOffset() : InterpolationBuffer
- ShouldTranferOwnership() : ServerCoordinator
- Shutdown() : INetworkTransfer, NetworkSystem, ReplicationManager
- Skip() : IncomingHandleT< NetT >
- slot : ConnectConfig
- Speed : MovePayload
- StartListen() : INetworkTransfer, NetworkSystem