Server Meshing
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
]
C
AABB
C
AcceptPayload
C
ByteReader
C
ByteWriter
C
ConnectConfig
C
ConnectPayload
C
DebugBase
C
BoundingBoxObject
C
DispatchContext
C
GameWorld
C
HandoffToken
C
IncomingHandleT
C
INetworkTransfer
C
IncomingPacket
C
PeerInfo
C
InitWorldBoundsPayload
C
InterpolationBuffer
C
InterpolationSample
C
MessageDispatcher
C
MovePayload
C
MultiCastInitPayload
C
MultiPartReader
C
MultiPartWriter
C
NetSerializer
C
NetSerilizer
C
NetSerilizer< float >
C
NetSerilizer< int32_t >
C
NetSerilizer< Tga::Color >
C
NetSerilizer< Tga::Transform >
C
NetSerilizer< Tga::Vector2f >
C
NetSerilizer< Tga::Vector3f >
C
NetSerilizer< Tga::Vector4f >
C
NetSerilizer< uint16_t >
C
NetSerilizer< uint32_t >
C
NetSerilizer< uint8_t >
C
NetworkMessage
C
NetworkSystem
C
PayloadFactory
C
PayloadRegistry
C
PlayerStatePayload
C
PositionAndTimestamp
C
RegistryEntry
C
ReplicationManager
C
ReplicationState
C
ServerCoordinator
C
OwnershipInfo
C
ServerGameWorld
C
ServerOwnershipResolver
C
ServerRouter
C
SyncRequestPayload
C
TransferDecision
C
TransferHandoff
C
TransferRequest
C
UiStateStore
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