Server Meshing
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Class Index
A
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B
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C
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D
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G
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H
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I
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M
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N
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O
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P
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R
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S
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T
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U
A
AABB
AcceptPayload
B
DebugBase::BoundingBoxObject
ByteReader
ByteWriter
C
ConnectConfig
ConnectPayload
D
DebugBase
DispatchContext
G
GameWorld
H
HandoffToken
I
IncomingHandleT
INetworkTransfer::IncomingPacket
INetworkTransfer
InitWorldBoundsPayload
InterpolationBuffer
InterpolationSample
M
MessageDispatcher
MovePayload
MultiCastInitPayload
MultiPartReader
MultiPartWriter
N
NetSerializer
NetSerilizer
NetSerilizer< float >
NetSerilizer< int32_t >
NetSerilizer< Tga::Color >
NetSerilizer< Tga::Transform >
NetSerilizer< Tga::Vector2f >
NetSerilizer< Tga::Vector3f >
NetSerilizer< Tga::Vector4f >
NetSerilizer< uint16_t >
NetSerilizer< uint32_t >
NetSerilizer< uint8_t >
NetworkMessage
NetworkSystem
O
ServerCoordinator::OwnershipInfo
P
PayloadFactory
PayloadRegistry
INetworkTransfer::PeerInfo
PlayerStatePayload
PositionAndTimestamp
R
RegistryEntry
ReplicationManager
ReplicationState
S
ServerCoordinator
ServerGameWorld
ServerOwnershipResolver
ServerRouter
SyncRequestPayload
T
TransferDecision
TransferHandoff
TransferRequest
U
UiStateStore
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