Server Meshing
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
]
C
AABB
C
AcceptPayload
C
DebugBase::BoundingBoxObject
C
ByteReader
C
ByteWriter
C
ConnectConfig
C
ConnectPayload
C
DebugBase
C
GameWorld
C
ServerGameWorld
C
DispatchContext
C
HandoffToken
C
IncomingHandleT< NetT >
C
INetworkTransfer::IncomingPacket
C
INetworkTransfer
C
NetworkSystem
C
InitWorldBoundsPayload
C
InterpolationBuffer
C
InterpolationSample
C
MessageDispatcher
C
MovePayload
C
MultiCastInitPayload
C
MultiPartReader
C
MultiPartWriter
C
NetSerializer< T >
C
NetSerilizer< T >
C
NetSerilizer< float >
C
NetSerilizer< int32_t >
C
NetSerilizer< Tga::Color >
C
NetSerilizer< Tga::Transform >
C
NetSerilizer< Tga::Vector2f >
C
NetSerilizer< Tga::Vector3f >
C
NetSerilizer< Tga::Vector4f >
C
NetSerilizer< uint16_t >
C
NetSerilizer< uint32_t >
C
NetSerilizer< uint8_t >
C
NetworkMessage
C
ServerCoordinator::OwnershipInfo
C
PayloadFactory
C
PayloadRegistry
C
INetworkTransfer::PeerInfo
C
PlayerStatePayload
C
PositionAndTimestamp
C
RegistryEntry
C
ReplicationManager
C
ReplicationState
C
ServerCoordinator
C
ServerOwnershipResolver
C
ServerRouter
C
SyncRequestPayload
C
TransferDecision
C
TransferHandoff
C
TransferRequest
C
UiStateStore
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